Having four players and four NPCs fighting a monster simultaneously can lead to dozens of explosions and special effects going off at once, making it hard to tell what's going on and straining the eyes. While this sounds cool in theory, it can cause some hunts to become unnecessarily disorientating in execution. Monster Hunter Rise is the first Monster Hunter game where players can take an NPC partner with them in multiplayer - a Palico or a Palamute. My only issue with Monster Hunter's presentation is when you hunt with other players in multiplayer. This is an amazing quality-of-life improvement I wish more PC games would have because it helps those not familiar with advanced graphic settings set them more easily without having to research online. My favorite aspect of the presentation is that the graphics settings show you images of how the game will look when you tweak the settings. Source: Windows Central (Image credit: Source: Windows Central) This makes fights against certain monsters much more enjoyable since it's easier to see what's going on on-screen and the visual spectacle of their attacks is now pleasing to the eye. The special effects of attacks also received visual upgrades, with anti-aliasing smoothing out the edges so that they no longer look like pixelated smog. Seeing the monsters with more detailed scales and fur textures made their designs more visually appealing compared to how they looked on the Nintendo Switch. The improved resolution also heightens the monster-hunting experience. My attacks came out exactly when I inputted the commands, making the combat system feel much smoother and more fun, especially during the turbulent Rampage Quests. Thanks to the higher frame rates, this flaw is fortunately not present in the PC version. Inputting commands on the original Nintendo Switch version felt stiff and caused my attacks not to execute half the time, and I had to resort to button-mashing to make sure they would register. Going from 30 FPS to 60 FPS made a huge world of difference when it came to gameplay.
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